Hey PZT dev, let me begin with saying I absolutely love what you're making, *especally* the art you create (it truely brings a smile to me face), even after the dimension that may shake (*cough* I don't know similar I can get), the game you are making is like a beautiful continuation of that kind of game design I really appreciate.
Now, if I may be so bold, and with it considered that I have played the 2.0 (was it?) Halloween Demo is to recommend some slight improvements: 1) The "harmful" block types went from spikes to... some kinda of electrical outlet? Maybe you're trying to seperate yourself from some kinda of established series *cough*, but might I recommend it is clearer what might remove the knight powerup. Maybe make that block type more dangerous, and also force the player to hit it with knight power, teaching them it is okay to hit in these circumstances?
2) Likewise, when attempting the challenge level for the ancient tower, it took me longer than I care to admit that it was safe to stand on the pillars to avoid sliding down the slope. Maybe some of the pizza topping powerups could be used to incentise the player and teach them it's a safe point? Maybe clearer labeling this is a safe area to stand (maybe let the player walk across a couple to understand it's a solid surface?)
I would love to comment on the Factory level but I haven't played it yet (feel free to disregard everything I say), but I absolutely adore what you are doing, I didn't realise I was craving this type of game until I played your demo (might I suggest keeping your original level as a tutorial level, I feel it was designed very efficiently).
Now, things that are personal to me: I noticed some samples in the music. I understand why, I just wanted to say, that maybe if the sounds were deeper and lower pitched, it might sound nicer. I'm no music theorist, but the old samples where quite nice to me, maybe if you make it lower it might sound nice as well? Again this is my personal opinion.
Regardless of everything, to reiterate I love what you are doing, and regardless of what you do (except changing everything about the gamelay), you definitely have a fan in me. Keep up the awesome work.
This may sound a bit stupid, but I accidentally mapped every button to Z, I just mashed through thinking "Oh yeah I can change it later", but after 2 deletions of the game files, it just goes straight to the game and mashes Z without me touching anything? I tried f1 but it just goes straight to the game before input is possible. Help me Peppino!
However, I did try the older demo and loved it, so I assume this demo is great too! :)
if that happens you need to delete your save file in AppData under "Pizza Tower". Its hard to find but it usually goes under C:\Users\Username\AppData\Local\Pizza_Tower. AppData is a hidden file.
In the game this error pops up and stops you from playing the game.
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shd_hit
D3DXCompile failed - result
at gml_Object_obj_player_Draw_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_player_Draw_0 (line -1)
I was wondering if you can take a look plus big fan : been watching sense early development on your tumbler .
Thank you for your time and hope this can be fixed soon.
I stumbled upon this game on twitter. I absolutely love the art and animation, and playing through the demo was suuuper fun. This game has a lot of personality
As an avid fan of Wario Land games and Ren & Stimpy-esque animation, this game makes for a holy grail for sure. Just finished my 2nd run (went from B-ok to A-nice), and the whole backtracking part kicks me right in the nostalgia. Even the soundtrack is based on WL4, so props to the sound guys as well. Running around looks hilarious and feels great, especially with the small wallclimbs so you don't lose your momentum.
This game is really promising, though I'd like to make a few suggestions;
While slapping and throwing enemies around looks great, having to stand still to attack slows down the flow of the game a bit too much. As speed is one of the main focus points in this game, I'd like to see some moves which combines the two a bit more; maybe a body slam out of a dash or an attack that ends into a run?
Running around max speed feels great, but some rooms don't allow for sharper turns. Maybe this was intentional, but this could be frustrating during the backtracking parts where there are enemies around since the player loses the dash attack and can't really afford to stand still for the standard attack.
I love the idea of WL's not being able to die but dropping you back in a level. While this is the first boss, the arena is generously large and could be slightly smaller
Other than that, I really dig this game. Once I heard the tutorial music, I was sold. Haven't encountered any bugs as well, so great job!
the animations and gameplay are fun to look at and the feel of the gameplay and soundtrack is definitely there. However, I think that the level layouts can be a bit confusing (what with a lot of backtracking) and could benefit from some rearrangement. Also, Some areas can't be accessed if the players make a mistake - if that is the intention, then that's fine. The throwing mechanics could probably maybe benefit from some tutorials, and it's a mild annoyance that the slap forces you to stay in one place. Overall, however, I enjoyed the game for its simplicity and ease, with a cheesy feel that actually made me consider getting a pizza.
I absolutely LOVE the style, I couldn't stop laughing at all the different expressions and all of the goofy characters and enemies. I can't WAIT to buy this game!
Game got aloot of potential, animations are smooth and the gameplay is fun. I think the layout of the levels could get worked on to fit the momentum of the dash more and it would certianly be a top tier platformer
Super great game with fluid mechanics. This could definitely turn out to be a real hit with some polish. The speed feels great, the momentum feels great, and the gimmicks are all very goofy and enjoyable! The one real problem I have with this is how terrible the karate chop feels since it takes so much to incapacitate an enemy and for how long it keeps you in place. It feels much better to just run nerds over.
I absolutely love the main character and the enemies. They have such a unique look and personality, they are so alive! For me that is one of the most important things to do in a platformer.
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I love this game, I will pay to play the full version when it comes out.
KEEP IT UP, BRO :)
Hey PZT dev, let me begin with saying I absolutely love what you're making, *especally* the art you create (it truely brings a smile to me face), even after the dimension that may shake (*cough* I don't know similar I can get), the game you are making is like a beautiful continuation of that kind of game design I really appreciate.
Now, if I may be so bold, and with it considered that I have played the 2.0 (was it?) Halloween Demo is to recommend some slight improvements:
1) The "harmful" block types went from spikes to... some kinda of electrical outlet? Maybe you're trying to seperate yourself from some kinda of established series *cough*, but might I recommend it is clearer what might remove the knight powerup. Maybe make that block type more dangerous, and also force the player to hit it with knight power, teaching them it is okay to hit in these circumstances?
2) Likewise, when attempting the challenge level for the ancient tower, it took me longer than I care to admit that it was safe to stand on the pillars to avoid sliding down the slope. Maybe some of the pizza topping powerups could be used to incentise the player and teach them it's a safe point? Maybe clearer labeling this is a safe area to stand (maybe let the player walk across a couple to understand it's a solid surface?)
I would love to comment on the Factory level but I haven't played it yet (feel free to disregard everything I say), but I absolutely adore what you are doing, I didn't realise I was craving this type of game until I played your demo (might I suggest keeping your original level as a tutorial level, I feel it was designed very efficiently).
Now, things that are personal to me: I noticed some samples in the music. I understand why, I just wanted to say, that maybe if the sounds were deeper and lower pitched, it might sound nicer. I'm no music theorist, but the old samples where quite nice to me, maybe if you make it lower it might sound nice as well? Again this is my personal opinion.
Regardless of everything, to reiterate I love what you are doing, and regardless of what you do (except changing everything about the gamelay), you definitely have a fan in me. Keep up the awesome work.
One of the most phenomenal 2D platformers I've played in ages. Stunned by how smooth and satisfying the gameplay was!
Just FYI, text does not draw properly on 16:10 monitors.
https://imgur.com/a/8CsanrR
Awesome game! I was so surprised by how polished it is. Can't wait for more.
I got stuck where u had to run top speed and press up. i figured it out but jump is Z and i was told jump so it was a bit hard to figure out
Be sure to download or update to the latest version of Direct X or else the game will crash when you go at max speed!!
This may sound a bit stupid, but I accidentally mapped every button to Z, I just mashed through thinking "Oh yeah I can change it later", but after 2 deletions of the game files, it just goes straight to the game and mashes Z without me touching anything? I tried f1 but it just goes straight to the game before input is possible. Help me Peppino!
However, I did try the older demo and loved it, so I assume this demo is great too! :)
if that happens you need to delete your save file in AppData under "Pizza Tower". Its hard to find but it usually goes under C:\Users\Username\AppData\Local\Pizza_Tower. AppData is a hidden file.
Couldn't stop playing.. This game is so much fun!!!
Ello
In the game this error pops up and stops you from playing the game.
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_hit
D3DXCompile failed - result
at gml_Object_obj_player_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_Draw_0 (line -1)
I was wondering if you can take a look plus big fan : been watching sense early development on your tumbler .
Thank you for your time and hope this can be fixed soon.
the best game
Hey, gave you a little review and looking forward to the finished product. Really digging the look so far:)
http://allnightburger.com/pizza-tower/
I stumbled upon this game on twitter. I absolutely love the art and animation, and playing through the demo was suuuper fun. This game has a lot of personality
The game's looking fantastic, although I hope a mac version is being considered and potentially added in a future update.
As an avid fan of Wario Land games and Ren & Stimpy-esque animation, this game makes for a holy grail for sure. Just finished my 2nd run (went from B-ok to A-nice), and the whole backtracking part kicks me right in the nostalgia. Even the soundtrack is based on WL4, so props to the sound guys as well. Running around looks hilarious and feels great, especially with the small wallclimbs so you don't lose your momentum.
This game is really promising, though I'd like to make a few suggestions;
Other than that, I really dig this game. Once I heard the tutorial music, I was sold. Haven't encountered any bugs as well, so great job!
when can i start throwing my money at you
This game looks great! It dies when I run through the first door. MAMA MIA
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_hit
D3DXCompile failed - result
at gml_Object_obj_player_Draw_0
it's either a problem with DirectX or your GPU in general.
Nah, my computer runs other games fine.
ok than it's DirectX. Try updating it.
Thank you frosty boy that worked! Im still getting weird graphical glitches but it doesn't crash. Anyway this game rules! I love that you don't die.
The animations and music are fantastic.
It was a very good game. I thought it had a unique concept and very good animations. wold definetly pay for a full release
Made a video
just watched trailer - looks really really nice, reminds me about adventure island series from NES and also about Cuphead
THIS IS AMAZING! is this based off of warioland 4?
the animations and gameplay are fun to look at and the feel of the gameplay and soundtrack is definitely there. However, I think that the level layouts can be a bit confusing (what with a lot of backtracking) and could benefit from some rearrangement. Also, Some areas can't be accessed if the players make a mistake - if that is the intention, then that's fine. The throwing mechanics could probably maybe benefit from some tutorials, and it's a mild annoyance that the slap forces you to stay in one place. Overall, however, I enjoyed the game for its simplicity and ease, with a cheesy feel that actually made me consider getting a pizza.
This is amazing quality, i would pay $15-20 for a full game... GOD ITS GOOD
Dude i'd pay a full $60
I absolutely LOVE the style, I couldn't stop laughing at all the different expressions and all of the goofy characters and enemies. I can't WAIT to buy this game!
Game got aloot of potential, animations are smooth and the gameplay is fun. I think the layout of the levels could get worked on to fit the momentum of the dash more and it would certianly be a top tier platformer
Did you go to school for animation, or are you a professional animator? The animations in this game are incredibly well done.
Absolutely loved this. Would gladly buy a full game in this style.
Wow, these animations are insane!
One of the best games I have ever played on itch.
Hmmm, that's a spicy meatball
Can't wait for this to become best selling pizza game of all time and sell more than Family guy and Undertale combined
Yo this stuff is super solid, i can't wait for everyone else to pick it up.
Alright universe, you win! I'll stop my no-video streak to cover this.
Hope you don't mind a paisano let's play!
EDIT: Wait, how do I reset save data?
Super great game with fluid mechanics. This could definitely turn out to be a real hit with some polish. The speed feels great, the momentum feels great, and the gimmicks are all very goofy and enjoyable! The one real problem I have with this is how terrible the karate chop feels since it takes so much to incapacitate an enemy and for how long it keeps you in place. It feels much better to just run nerds over.
WOW! Love the artwork. It looks like something I would have played on the SNES back in the day!
How do I run it? There is no runnable as far as I can see.
very good!!!
Very fun plaformer.
I absolutely love the main character and the enemies. They have such a unique look and personality, they are so alive! For me that is one of the most important things to do in a platformer.
fantastique. bon apetite!!